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  • Why Madden 11 Will be a Hit
    by Madden-School.com
    Posted July 12th, 2010 at 5:51 pm

    Every year a new summer comes with screenshots, videos, and previews of the new madden game.  This year the hype surrounding madden 11 is no different.   The screenshots look terrific, the videos look even better, and promises have been made that problems from past maddens have been corrected.  Undoubtedly, come August when the reviews are released, all the major video game media companies will give madden 2011 a giant thumbs up and rate it very highly, leading us to think that this year will finally be the year that EA Sports gets it right.

    But those aren’t the reasons that this year’s Madden 11 game will be a hit.  It will be a hit because it is forced to be.  EA Sports exclusive deal with the NFL is coming to an end.  New competition is sprouting up in games like Backbreaker.  The game will be good because if the people who make it don’t do a good job this time around, they may lose their jobs.  The standard has been set fairly low, because of past dissappointments, so all that needs to be done is to make Madden 11 playable.

  • Madden 2011 Jaguars
    by Madden-School.com
    Posted July 11th, 2010 at 6:08 pm

    The Jacksonville Jaguars have steadily declined over the past few years since their 12-4 season 3 years ago.  However, in Madden 11 they will be a force once again.  The key to Madden has always been time management and a solild defense.  With the addition of Aaron Kampman and Kirk Morrison, the Jaguars defense is scary again.  The linebackers are as good as they have ever been with Morrison, Durant, and Smith.  But the true strength of the Jaguars team in Madden 2011 comes in their biggest weakness in the NFL.  The secondary becomes scary if you move either Cox or Mathis to free safety and move the speedy Reggie Nelson to strong safety. 

    On offense, all you have to do is get the ball in Maurice Jones-Drew’s hands and you will find your way into the endzone.  With rising stars Mercedes Lewis and Mike Sims-Walker, the offense is becoming very potent if Qb Garrard can return to form.  Look to get secret weapon Mike Thomas involved on screen passes and drag routes.  The Jaguars are by no means the best team in Madden 11, but they will be very usable.

    More team specific strategies coming soon to Maddenholics, so keep checking in.

  • Madden 11 Features
    by Madden-School.com
    Posted March 26th, 2010 at 1:17 am

    One of the biggest frustrations I’ve had with “Madden” over the past couple of years is the disgusting amount of times receivers catch the ball without making any attempt to get both feet in bounds.In a blog on EASports.com, “Madden NFL 11’s” lead designer, Ian Cummings addresses that issue, along with a couple of other welcome fixes to the receiving game.”As developers, catching has always been one of the hardest and most frustrating areas of our game to tune because of the sheer amount of possibilities,” explains Cummings. “When you start to try to account for all the different angles a pass could be coming in to a receiver along with the difference in his body position, it is always a difficult problem to solve.” To address these issues plaguing the game, EA Sports created a debugging tool to figure out why certain catch animations were being triggered more than others (think jump catch). Where last year, a receiver would actually slow down on the route simply to make a jump catch in the game, in “Madden NFL 11″ receivers in open space will now catch the ball in stride. “These types of catches will only trigger, however, if there is not a defender in the path of the route or in a position to make a play on the ball,” writes Cummings. “We want the Larry Fitzgerald/Calvin Johnson type receivers to really go up and fight for the ball and come down with spectacular catches if there is a crowd of defenders around them.

      ”Another area of focus we have been working on is tuning the frequency for when “aggressive” types of catches can trigger. In previous years there have been situations where you could sometimes see a receiver playing a catch where he runs back towards the ball. These could sometimes be seen on Curl/Hitch/Smash type routes as well as Screen routes behind the line of scrimmage. There is nothing more frustrating than calling a 5-yard route on 3rd and 4 and having the receiver catch it moving towards the QB and get tackled for a 2-yard gain. Well, this year, the receiver won’t play those types of catches (unless of course there is a defender between him and the ball). If you are running a 10-Yard Curl and the defender is behind you, the receiver will always be forced to match a ’standing’ catch so he can try to backpedal into the defender for extra yardage. Also, we eliminated the likelihood that a receiver that is behind the line of scrimmage (e.g. WR or HB Screen play) would play a running, aggressive style catch if he is in open space.”

    Last but not least, Cummings addresses those dreaded sideline catches.

    “For ‘Madden NFL 11,’ with the help of the Catch Debugging Tool, we have corrected all of our sideline/back of the end zone catches. You no longer have to be afraid of trying to squeeze that Deep Out or Goalline fade inbounds, as now the receivers have much more advanced AI to get both feet in.”But that’s not all, as Cummings adds that EA Sports has done extensive motion-capture work this year when it comes to these virtual receivers in order to get more authentic animations into the game.Will the new animations and debugging pay off? ESPN will find out when EA Sports reveals “Madden NFL 11″ to the press for the first time the week of the NFL Draft.

  • Madden 2011 Rookies (NFL Draft)
    by Madden-School.com
    Posted March 10th, 2010 at 12:33 pm

    Dez Bryant WR- He is 6’2″, fast, and the top rated WR coming out in this year’s draft. He will probably start around an 80 overall with 90 speed, and being 6’2″ he gives you the height to rocket catch.

    C.J. Spiller RB- One of the more elusive backs coming out this year, he will probably have a pretty high fumble rating and not be able to run over anyone. Although, he will be someone who can break off a big one or catch a tough pass when you really need it.

    Aaron Hernandez TE- He is not huge for a TE at 6’2″, but should be one of the fastest TE’s in the game. He will more than likely be the 2nd TE taken in this draft, which would put him on a good team in the late first round.

    Taylor Mays S- He could become an elite madden safety as soon as the game comes out. He is 6’3″ and will lay a hard hit every time. I would imagine his hit power will be high 80s or even low 90s straight out of college. He does have a few drawbacks. He is not a great coverage S and isn’t very fast, but against the run and causing fumbles he will be elite.

    Jermaine Gresham TE- In my opinion he is the best TE and maybe the best receiver in the draft. He is 6’6″ and has good speed for a TE. He isn’t the greatest blocker in the world, but neither is Dallas Clark and he is doing just fine.

    Arrelious Benn WR- Unless you really follow college football this may be the first time you have heard of Benn. He is 6’2″ and 220 lbs. so he will be a WR that can run through some tackles, almost Brandon Marshall style. He does have rare speed for a big man and outstanding returning abilities. He will be a player that will get many touches in the NFL and in Madden.

    Jahvid Best RB- Another home run hitting style of RB. He is similar to C.J, but will be worse in stats such as awareness and ball carrier vision.

  • First Madden 11 Info!
    by Madden-School.com
    Posted February 7th, 2010 at 5:11 pm

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