
The Jacksonville Jaguars have steadily declined over the past few years since their 12-4 season 3 years ago. However, in Madden 11 they will be a force once again. The key to Madden has always been time management and a solild defense. With the addition of Aaron Kampman and Kirk Morrison, the Jaguars defense is scary again. The linebackers are as good as they have ever been with Morrison, Durant, and Smith. But the true strength of the Jaguars team in Madden 2011 comes in their biggest weakness in the NFL. The secondary becomes scary if you move either Cox or Mathis to free safety and move the speedy Reggie Nelson to strong safety.
On offense, all you have to do is get the ball in Maurice Jones-Drew’s hands and you will find your way into the endzone. With rising stars Mercedes Lewis and Mike Sims-Walker, the offense is becoming very potent if Qb Garrard can return to form. Look to get secret weapon Mike Thomas involved on screen passes and drag routes. The Jaguars are by no means the best team in Madden 11, but they will be very usable.
More team specific strategies coming soon to Maddenholics, so keep checking in.

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The majority of Madden players are SIM players and may not like to use “cheesy” blitzes because they say it’s unstoppable. That’s false! Nano blitzes are stoppable and I’m going to teach you how to stop the majority of them.
First, how do nano blitzes work? They work by having some of your blitzers keep some blockers busy while another sneaks in gets instant pressure. The majority of nanos bring pressure from the inside. Some players know that the nano is coming and they STILL try to do plays under center, are you crazy? If you’re going to call a play from under center, I recommend using HB Stretch which can be found in multiple formations and playbooks. It’s very hard to get pressure from the inside when doing that play, and it usually gains positive yardage.
The most common (and my favorite) way to stop blitzes is to come out in a shotgun play with two running backs on your side. You want to choose a play where they will be on a route towards the flats. You will want to throw quick throws. Once your opponent adjusts to that, you may want to catch them off guard by setting both running backs to block. Then set your offensive line to pinch using the slide protection feature. After that, try to have your other receivers run a route towards the inside such as a slant or a drag route.
After you have mastered all that, what happens if your opponent uses bump and run and your receivers are being bumped for up to 5 seconds and you can’t get the pass off? First, I like to have my receiver set to a slant route. Second, you want to make their route “unbumpable”. To do this, highlight the player you wish to pass to as though you’re going to motion him. Set him to motion towards the other side of the field, he should turn around and at the moment when he has completely turned around (but has not started running his motion) hike the ball. You may have to practice this in practice mode to get the idea.
There are many nano blitzes out there, but if you learn how to stop these, you will figure out how to stop other ones by adjusting.
Getting Started
The effectiveness of the rocket catch has been turned down a lot since last year, but this doesn’t mean you can’t use it in your game plan this year. Mixed in with short passes and runs, the rocket catch can be deadly if used correctly.
Many people still don’t know where to even begin trying to rocket catching. In Madden 09, you would use the strafe button to rocket catch, this year you use the right stick. What we suggest you do first is go to practice mode on offense only. If you use a team with a QB who has a terrible “Pass Accuracy” rating, consider switching to a team with an accurate QB if you plan to rocket catch with frequency.
Lets begin with learning how the right stick works. Choose any passing play (shotgun is strongly recommended if your opponent nanos) that sends at least one player deep (or you can just hot route a player to a streak). When you hike the ball, wait for your target to get deep, then lob him the ball. Switch to the receiver (Circle on PS3 and B on Xbox 360) and play around with the right stick to see what it does. Do this a few times until you feel confident that you understand what the right stick does. You should be getting sharp cuts with the receiver.
Now, you want to practice your rocket catching. Throw to streaks and use the right stick to turn around. Pressing the catch button is not always required, but the CPU won’t always try to catch for you, so always press the catch button just to be safe. Keep practicing until you start getting it right. Next, you will want to choose a play that has a post route towards the outside, or one that slants to the inside the turns into an outside post (which is what I use) and try to rocket catch those. This may take a lot of practice if you’re not used to controlling your receivers on their routes.
Gun Split Slot Shakes, which can be found in the Miami Playbook and several others, is a perfect play for rocket catching:

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