Dez Bryant WR- He is 6’2″, fast, and the top rated WR coming out in this year’s draft. He will probably start around an 80 overall with 90 speed, and being 6’2″ he gives you the height to rocket catch.
C.J. Spiller RB- One of the more elusive backs coming out this year, he will probably have a pretty high fumble rating and not be able to run over anyone. Although, he will be someone who can break off a big one or catch a tough pass when you really need it.
Aaron Hernandez TE- He is not huge for a TE at 6’2″, but should be one of the fastest TE’s in the game. He will more than likely be the 2nd TE taken in this draft, which would put him on a good team in the late first round.
Taylor Mays S- He could become an elite madden safety as soon as the game comes out. He is 6’3″ and will lay a hard hit every time. I would imagine his hit power will be high 80s or even low 90s straight out of college. He does have a few drawbacks. He is not a great coverage S and isn’t very fast, but against the run and causing fumbles he will be elite.
Jermaine Gresham TE- In my opinion he is the best TE and maybe the best receiver in the draft. He is 6’6″ and has good speed for a TE. He isn’t the greatest blocker in the world, but neither is Dallas Clark and he is doing just fine.
Arrelious Benn WR- Unless you really follow college football this may be the first time you have heard of Benn. He is 6’2″ and 220 lbs. so he will be a WR that can run through some tackles, almost Brandon Marshall style. He does have rare speed for a big man and outstanding returning abilities. He will be a player that will get many touches in the NFL and in Madden.
Jahvid Best RB- Another home run hitting style of RB. He is similar to C.J, but will be worse in stats such as awareness and ball carrier vision.
During an EA Sports “Season Opener” presentation at GDC that detailed the ways the company is using player-generated data to identify and fix weak spots in its games, Madden executive producer Jeremy Strauser hinted at a couple new features being implemented in the next version of the football powerhouse.
Using the extensive amount of play data generated by online gaming sessions (the company said 82-percent of NCAA players and 76-percent of the Madden audience plays online), EA Tiburon has identified some telling trends. Though the Madden NFL 10 offers over 300 different plays in various formations, the average player only uses 13 different playcalls a game – not exactly a ringing endorsement for the armchair offensive and defensive coordinators of the world. Strauser’s focus on this issue indicates that making the playbook more accessible to players will likely be a point of emphasis in Madden NFL 11, though he didn’t divulge any details as to how the dev team plans to achieve this goal. One option could be revamping the playbook’s user interface to give players new ways to mine the playbook. Redesigning the “Ask Madden” playcalling assistant to more accurately recommend plays that fit the down and distance of the situation at hand could also go a long way.
Another eye opener EA Tiburon discovered was how players spend their time in games. Though the average head-to-head match lasts a little over an hour, only 17 minutes are spent playing actual football. Trimming this down-time will likely be another point of emphasis, which hopefully indicates that the formation substitutions will return to Madden as they are doing with NCAA. Allowing players to prepare and save changes to their depth charts and specific formations for each team could drastically cut down the time opponents spend buried in the menus after kickoff

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